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Tag Archives: ignitus

What’s Up with Team Six?

30 Saturday Nov 2024

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Clan Ignitus has some teams of agents based out of the clan home Corignus. While we follow the adventures of Team Twelve, there are other teams.

Team Six is led by Rumtelly Lateminder, a status-conscious noble. He earned his fame when he was visiting another clan, and stepped up to lead some of their soldiers to snatch victory from defeat with daring, cunning, and ironclad resolve.

Unfortunately, when the archon sent his son to travel with Lateminder, the newly minted champion made some poor decisions. The archon’s son died of auto-erotic asphyxiation, hung by his own beard in a seedy house of ill repute. Considering he never should have been there, Lateminder caught the full blame for hostilities between the former allies.

Team Six is mostly made up of second sons and lesser nobles; they do not stand to inherit much, but they are still nobility and they have all the refinement and entitlement that comes along with it. The team is rife with nepotism, getting great gear and assignments as they consistently fail upward in an inexplicably predictable pattern.

_Team Six was explained by players on 11.29.24._

The Gossamer Province

24 Saturday Aug 2024

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Here is a setting about a week’s voyage away from Trenna that I put together for a couple sessions of Clan Ignitus play. I used the Desert NPC deck from Inkwell Ideas to get some interesting people to sprinkle through the area, and a prototype mini-deck of another Inkwell Ideas project to get some locations.

Gossamer Province 8.8.24 draftDownload

Clan Ignitus

17 Tuesday Oct 2023

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On 10/17/23 a group of players made Clan Ignitus (ig NIGH tus). Here we go!

The Ancestral Forge 1822

The Bloodcrag overclan created a new clan, Ignitus, to safeguard a prestigious ancestral forge in the homeland. Runecraft experts had the honor of leading the newly minted clan in curating the runic patterns built into the Corignus (cor IG nus) fortress and using its powers and access to deep stonefire magic for the good of the overclan.

Mount Ignus Erupts 1890

The archon and forgemasters were proud, and their hubris led them to attempt a ritual that was too much even for the massive powers of the forge. The clanhome volcano erupted, a catastrophe that made it unlivable, and also overflowed with consequences affecting the entire area.

The Influx 1890-1892

Bloodcrag’s thane imposed a punishment on Clan Ignitus; they would not be banished, but instead, they had to shelter and provide for the refugees that suffered from the cold of the dimmed sun, the rivers of lava, and the grit of the endless ashfall. Opening the surviving upper reaches of the former clanhome, they were swamped by resentful and desperate refugees. The clan’s elite warriors and expert crafters were tasked with rebuilding and assisting those affected by their folly, and the clanhome was forced to contend with endless diplomacy and accommodation of many cultures in close quarters.

The Upwelling 1892-1905

The mystical interference with the volcanic energies freed a horrific shapeshifting fire monster, the Burnwykker, an elemental creature of the Deep Mantle. This primal force rose to plague the surface from within the now-active volcano. Energy writhed across the stone of the barren mountain, animating creatures made of stone and lava that served the wicked Prince of Flame. Clan Ignitus was harrowed by the challenge of protecting a diverse community both in the painfully relocated and rebuilding clanhome, and the surrounding territories that relied upon them for protection.

The Refit Cycle 1905-1917

Champions of Clan Ignitus delved into secrets and bravely faced the inexorable and inexhaustible might of the Stoneflow forces. Working together and developing new techniques for controlling the energy, and winning key battles, and gathering lore from weird and esoteric sources, they crafted runes to control and repurpose the elemental animus of the Stoneflow. Commanding their own constructs, stolen from the Prince of Flame, and riding mounts of stone and fire, they drove back the Upwelling and mostly contained it in the ruin of the Master Forge. Remnants and expeditions still plagued the mountains, but the occupying force of ravaging hot stone was pushed back and locked down in a climactic battle in 1917.

The Burning College 2017

The new archon founded a prestigious consortium of educational traditions affiliated into the Burning College, a century after the champions tamed the Stoneflow’s worst excesses and developed more local applications of the elemental refit. Sages, mystics, arcanists, and scholars came from a variety of cultures, keen to study the magic and energies of the mountain and its protections. Most of the clan’s military strength is tied up in guarding the master forge and the wicked malignance it contains, so the clan must rely on the goodwill of its neighbors and those it shelters to counter other threats. Still, the clan’s service to the area has built up a good reputation that they are keen to protect.

Starting Ratings: Prestige 5, Strength 1, Wealth 3, Dynasties 2. Roughly 600 adults, and 1,200 total members. The clan is about 300 years old, the current year is 2150.

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