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Clan Caskbound, played 3.20.20 IRL, 4.22.2121 IG.

  • Gudrun Caskbound (Iris) Mauler. Enchanter, Scholar, Armorer.
  • Dandel “The Dan” Deeptunnel (Simon) Berserker. Carouser, Miner, Brewer.
  • Korvask Wyrt (Michael) Vanguard. Enchanter, Scholar.
  • Devron Leveller (Mark) Berserker. Chosen, Mason.

To Ryvolko!

The Fellowship was expanded as the honored scholar Helbek involved another of his nieces, Nymeer, because she was recently promoted to captain of a small airship, the Sea Scout. They also added Devron, a Chosen who could lend a hand in their expedition.

Croydon, the human they rescued from the clutches of a wizard, used his skill as an airship crewman to direct them across the sea to Ryvolko, the City of Spires. Districts in the city were separated by walls, and there were spires to dock airships. Moving from one area to another involved elevators to go over the walls using machinery.

Unsteadyness

They docked on a spire and went to a public house, where they met Kroy, a human cleric of the Church of Unsteadiness, and her assistant Pama. She agreed to help them make a contact who could possibly lead them into the Krung Throneshadow if they wanted to follow up on rumors of a dwarven presence there. She was impressed with The Dan and his partying and alcohol, and they headed off for a tryst.

The others in the Fellowship asked around for more information, and encountered a sneering orc slaver who offered to take them to join up with their friends, but they were suspicious of his “helpfulness” and declined, still strong enough that he kept his distance and watched them.

Touring 

The Fellowship got a meeting set with Tangler, a local fixer, at dusk. In the meantime they explored Ryvolko, trying out the elevator between walled areas, wrapping their minds around the human infestation of dwarven architecture and infrastructure.

They went shopping, and found some lore books that a merchant was keeping aside for a local wizard. Passing on that, they took in a number of sights and experiences, returning to meet their contact at the appointed time.

A Favor for a Favor

Tangler, a local fixer, agreed to send them on their way to check out a dwarven settlement in the Throneshadow. His fee was their airship. They declined, so he countered.

He was a smuggler, and he used the vaults under the local temple for storing his goods. A local noble pressed his business too hard, so he killed the man; but his lover was distraught, and loaded up the body with brittlestone (she knows magic) so now it is dangerous to move goods in and out. Sort that problem out, and he’ll send a scout with them to find the dwarves.

The Vault

They agreed, and followed Tangler to the unobtrusive surface entrance to the vaults below the temple. The sturdy locks on the dwarf-built vault had all been drilled out so the humans could use the place unobstructed.

They poked around for a bit before shadows coalesced and assaulted them; fortunately their enchanters had prepared them. Gudrun used her bloodbrush to enhance their weapons, and Korvask used his to provide them with sealed life force, protected from ghostly forces.

The dwarves were confronted by a more substantial apparition, and put it down handily. Still, they knew that it was just a projection. They had to find the source, or it would simply return.

The Well

They found a pit, but that didn’t seem right; the Chosen and enchanters didn’t feel the energy emanating from that. When they found a well-like shaft, they knew that was where the brittlestone was growing.

Gudrun guarded the top of the wellshaft in the undervault, and Devron climbed down. Dropping the last length, he found a fungal chamber with brittlestone over the remains of the source of the haunting. The corpse lurched up, armored for battle, and shadows formed to slay the intruder. Devron called for help, and set to work.

The Dan steeled himself for the hit and leaped down the shaft, crashing down into a roll and coming up fighting as Korvask climbed down. Together, the dwarves lay about themselves with enchanted weapons, repelling the undead assault; their defenses burst under the combined pressure of the attacks, but they tore down the dead, indomitable.

The enchanters helped Devron bound his ritual, and he called upon the powers of the Gods of Ur to drive the animating force from the brittlestone, rendering it inert. Exhausted, the dwarves knew they had defeated the haunting of the undervault.

Conclusion

True to his word, Tangler secured the services of Scout LePeek to take them to a dwarven settlement, deep in the Throneshadow…