Played 3/20/2021 IRL, 12/11/2122 IG.
Clan Rumbleseed Dwarves
- Thoreson Grimeater (Anders) Berserker, Chef, Healer.
- Vanmil Glowhide (Kriss) Vanguard, Adept, Jeweler.
Clan Caskbound Dwarves
- Devron Leveller (Mark) Berserker. Chosen, Mason.
- Korvask Wyrt (Michael) Vanguard. Enchanter, Scholar.
- Dandel “The Dan” Deeptunnel (Simon) Berserker. Carouser, Miner, Brewer.
On the Way
Ivo got clipped by shrapnel from the imploding Void ship, and some kind of residue on it knocked him out, sinking through his resistances and endangering his life. The dwarves were determined to get him to safety in Stoneshadow. Also, The Dan was challenged to a drinking contest with some of the Void sailors, and they gave him something with some cosmic blood or something in it that knocked him right out. Meanwhile Captain Del thanked Vanmil for protecting her during the battle by giving her some sun-infused honeymead.
Neeveedia, the sorceress, gathered the dwarves for an update on what they were about to do. The captain agreed to detour to pick up the dwarves because they would be useful as “marines” for the upcoming assault on the Gathzar Stash. The captain was after some magical throne within the stash that would allow her to flush the life out of someone and bring someone dead back to life, and doing this would let the captain break one of the four curses she carried (placed by the daughter of a dead man, broken by his return to life.)
Lord Zularia pursued them; a champion of law and order, devoid of compassion or respect for nuance, the zealot had acquired Blokka Wedge (a member of the Coven alongside Neeveedia) and planned to revive the Angel of Vengeance that had been destroyed. He was determined to get to the throne, and since it only worked once per century, whoever reached it first would be the only one to use it. Neeveedia shared a map of the interior of the stash, showing them where they could get into the forest of pools, and warning them about the mysterious Guardian of Veins.
With a jolt, the Void ship came under fire from Zularia, in hot pursuit. Vanmil and Korvask assisted the helm, Busaris, in coaxing more speed from the Void ship. Zularia released an angel to attack them, first trying to force them from their path and then assaulting the helm. The commotion of its landing woke the Dan, who joined the fray as the dwarves battered the angel. It was defeated and recalled to a magical shield Zularia carried. Redoubling their efforts, the Sunspinner pulled ahead, sure to reach the stash first. Devron led a brief service to remind the dwarves of their strength and history, bolstering their Resolve.
They arrived at the gate, which appeared open and undefended until an energy maze manifested around it, complete with stalking guardians. Vanmil and Kovask combined their resources to touch the maze and sense the mind directing it. Vanmil shared the image with Neeveedia, who told them the wizard was Father Siski, a cultist dedicated to protecting darkness and mysteries.
The adventurers divided into four teams. With Siski running the maze, Neeveedia preferred to stay back and guard the ship and crew. Captain Del and Busaris and some crew headed into the maze to flank Siski. Vanmil and Korvask concentrated through the maze, preventing Siski from shifting and adjusting the modular maze protecting the pulpit and the gate. Devron led the rest of the Fellowship through the maze, closing in on Siski.
Vanmil and Korvask baffled and defeated Siski, preventing his full control of the maze, polluting him with horrific thoughts and marking the dwarven trail with runes. Devron’s infiltrators kept up steady progress towards the center, eventually ambushing him before any of the maze guardians could catch up to them. Devron’s massive attack with his mace drove the wizard apart into a swarm of bats that swirled away as the maze broke up.
Zularia’s ship boomed into view as Busaris took over the pulpit and generated a new maze to keep the zealot back. Dragging Ivo’s unconscious form, the Fellowship joined with the captain and headed into the tunnel that accessed the stash.
Guardian of Veins
As they passed through the stash, they found a mass of dead intruders that were arranged sitting, waiting. Witch lights settled into them, beginning to wake the corpses, so the Fellowship moved on fast.
As Zularia burned through the maze protecting the gate, Del’s map key artifact and Vanmil’s helm control opened the gate; the Gathzar ghosts liked the air of killing that hung around Vanmil. Elsewhere in the compound, the Guardian of Veins was forming. Hustling in to find the throne room, they were ambushed by the Guardian of Veins. Korvask barely survived a massive bite by sacrificing his enchanted shield (which he willed to re-form before they left.)
The Guardian of Veins began to rise as soon as it was defeated, so the Fellowship moved fast. As Del finished the resurrection ritual and Zularia burned through the last of the gate defenses, the Fellowship collected a magical ring crown, enchanted orcish polearm, magical garrotte, and magical axe as well as some arm-loads of expensive trophies. They raced to the balcony overlooking the Stone Forest of Pools, leaping down and using Korvask’s connection to the Mind Shard Nexus to look for home.
As Zularia was bogged down fighting the reanimated dead and his angel was ambushed by the Guardian of Veins, Captain Del’s curse triggered monsters rising from the gates, so she ran to take another exit and abandon ship. The Fellowship found the synched portal and jumped through, headed back to Stoneshadow at last.
At last the Fellowship returned to familiar lands, reaching the Forge by tumbling out through the Mind Shard Nexus that coated its inner walls. They met with the sub-archon of Clan Caskbound, in their clanhome Whiskey Forge, finally telling their tale.
What did they retrieve? Not enough wealth to affect the wealth rating of either clan unless maybe one clan got all of it and they got special markets for some of the treasure. Still, enough to repay some of the clan investment in the venture. Players, comment for bits you might want to keep.
• Crushnad. Ignores non-magical armor, affects incorporeal or semi-corporeal targets. Polearm mace. Greenskin. Overflowing aura. General market: 800 gp. Looks like a wyvern testicle on a pole.
• Blade of Screams. Those struck with the weapon immediately test Behavior at -3 and if 0 or less they flee or surrender unconditionally. Axe. Hand weapon. Human. Faded aura. Frighten. General market: 600 gp. Black blade, profile open jaw with the blade in the mouth arc.
• Chain of Events. Small weapon. Ur Shadow. Garrote. Unsettling aura. Automatically defends against one of the victim’s attacks each round for free once in place, and suppresses all sound from the victim while in place. General market: 400 gp. Magical lute string embedded in spine vertebrate handles.
• Signet ring. Coded map. Kylar Family, of Vandov. Human. 200 gp.
• Banner. Silver threads. Beautiful gryphon standard. Necromatic symbols. 50 gp.
• Codpiece. Delicately painted forest scene. 100 gp.
• Helm. Platinum. 300 gp. Kraken style.
• Bracelet. Famous. 150 gp. Part of the Stoneshadow High King’s sumptuary attire.
• Buckle. Bronze. 50 gp. Interlocked wheels.
800 gp worth of additional general loot.