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Powder’s Rest: Rumbleseed Clanhome

29 Sunday Mar 2020

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Powder’s Rest is the clanhome for Clan Rumbleseed. The fortress is close to the surface of the Delve, and at the beginning, in the grandad time (about 900 years ago), the first families in grabbed tracts of territory as fast as they could. The spread out homestead forts based in Powder’s Rest created a kind of gold rush town culture that continues to the present, with suspicious noble factions vying for influence and territory.

Grimeater Family History

The Grimeater family was a pack of sky dwarves who were familiar with the upper areas of the Delve, and they offered to assist the gunners when the Rumbleseed formed a new clan–in exchange they got a hereditary seat in the clan council, and some holdings, as well as coming under the Stonefist shield.

Dunn Family Hopyards

The Dunn family controls a massive hopyard spread, several levels below the clanhome in the Delve. Their management of the source of grain for alcohol and food gives them significant clout in the clan, and other families always keep an eye out for how to take over the choice assignment for the clan.

Macropede Chasm

To get from Powder’s Rest to Dunn Hall requires crossing a chasm that the dwarves have not bridged for security reasons. There are shattered columns of rock in the fissure, and once or twice every three days or so one of the massive 100 meter scale macropedes scrambles smoothly over the obstacles to cross the chasm; this behavior is encouraged and reinforced by specialty delvers who track the macropede movements and provide something like an irregular train schedule to travelers. Wagons and travelers must leap onto the macropede’s broad back and be carried across, disembarking at one of several identified points before the macropede slides back into tight tunnels on the route.  This workaround is necessary to avoid passing into Deadfast Reach territory.

Mire of the Forgotten

On the far side of the fissure from Powder’s Rest, but before getting to Dunn Hall, there is a passage to a cursed valley that hosts the Mire of the Forgotten. An otherworldly fog hangs over this bog, and those who breathe deeply of its vapors become forgetful as the mist erases their memories. A small settlement, Mourning Rest, services the guilty and the grieving and supports a fringe of dwellers who try to manage the amount of mist they breathe. Visitors experiment, trying to ease their minds without erasing their identities. Those who venture into the mire become dull, then eventually feral, all traces of their former lives gone. This location attracts humans, elves, dwarves, and stranger races. The obelisk by Mourning Rest is carved with an old saying; “Remember, if you see something, say nothing, and drink to forget.”

Wedding Chimes

29 Sunday Mar 2020

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Clan Rumbleseed, played 3.28.20 IRL and 3/25/2121 IG.

  • Miraeg Dunn (Jonathan) Leader, Performer, Mechanic.
  • Ivo Flynt (Imre) Support, Gunsmith, Engineer.
  • Cagroot Hopstrider (KC) Skirmisher, Brewer, Delver.
  • Thoreson Grimeater (Anders) Berserker, Chef, Healer.

Wedding Preparation

Lady Kreshka, Marchionesse of Sinlaya was to marry Lord Santeel, Count of Vandov, to unite their families. Border skirmishes between their domains had gone on too long, and a wedding was the way to end the fighting. The Sinlayans won the concession of having the wedding with their allies, the dwarves of Rumbleseed, in Dunn Hall. Miraeg was in charge of making sure everything went smoothly.

Of course, everything didn’t go smoothly. The hall steward, Dobbis, was a self-important toady managing the hall to keep him out of the way. He didn’t order the specialty mandibles Thoreson planned to use for the main dish, so Thoreson expertly substituted glazed carrots. The beverages special-brewed for the human palate were a day late, since the shipment was too late to ride the macropede across the chasm between Powder’s Rest and Dunn Hall.

Miraeg was practicing the puppet show and music for the wedding with Ivo’s help as his shield. They were interrupted by Elder Priest Murinor, who had gotten nowhere dealing with Lady Kreska as she struggled with cold feet and insisted on backing out of the wedding. Miraeg had a conversation with her, wary of her rapier as she armed up in her dress and considered cutting her way out of the deal, taking her frustrations out on her dressing dummy. Miraeg offered words of wisdom, noting that if you set issues of free will aside, you could be a craftsman to construct a marriage relationship, shaping your partner over time. Mollified enough to be resigned to her fate, she gave up thoughts of escape.

Guests Arrived

Cagroot had some close calls getting the beetles to carry the alcohol down the curving stairs to the hall, and barely got the barrels stowed in the hall before the groom’s party arrived. He greeted Lord Santeel, Count of Vandov, who was somewhat condescending. Daynell, the Count’s vixen agent, was somehow both flirty and insulting, but Cagroot wasn’t interested in responding to either attitude. Cagroot also greeted other guests, including the wizard Master Delter who arrived as a bird with his raven familiar, and Lady Litiska, an elven princess ally of Vandov.

Ivo set up the seating to evenly mix the limited delegations from each faction, thinking they would not be able to escalate and make plans and start fights if they were isolated from each other. The elven princess Lady Litiska (and her more diplomatic agent Nevesti) flatly refused to go by the seating cards, which Ivo had painstakingly hand-lettered. Ivo caved, and the guests sat wherever they wanted–predictably isolated by faction. The dwarves suspected the elves might be planning something underhanded.

Right before the wedding started, Lady Kreshka’s agent Hen got in a heated argument with the Vandov agent Daynell. When Thoreson shooed them away from the kitchen, the fight escalated to drawn steel in the hall. Ivo intervened, but Hen pushed past him to assault Daynell. Miraeg interrupted the fight, and the Count insisted Hen be removed. The dwarves managed that tricky issue as Ivo stepped up and offered to stand in as Lady Kreshka’s guard, in Hen’s place. Lady Kreshka agreed, and Ivo was delighted to escape puppeteer and musician duty.

The Wedding Commenced

Miraeg sweated through running a subtly satirical puppet show of two humans finding love, without the aid of a partner to run the other puppet. Then he played a musical piece using mechanical assistance. Exhausted, he was pleased to step back as the Elder Priest completed the handfasting between the sneering count and the grim marchioness.

As the handfasting was completed and the legality became binding, magical darkness plunged through the hall, so the only light was the dimly magical glowing of fossilized carapaces in the quartz streaks of the walls. Still up on the stairs, Cagroot gusted a flaming breath out to push the darkness back somewhat, and in that ruddy smear of light Ivo spotted a sleek figure diving down through the central column of the hall. He managed to snap off a couple shots, and the unnaturally lithe target dodged one of the bullets as the other one sent bursts of blue sparks off her supernatural defenses.

As the intruder leaped at the wedding party, Miraeg snatched a loaded dynamo from the torso of a mechanical puppet and jammed it into the dimly magical quartz, his force of will bridging between the stored energy and mystic residue; the magical darkness was dispelled, and Cagroot leaped down from the landing to try and tackle the intruder.

The intruder managed to flip around and over the dwarves, stabbing the startled bride through the back with a killing strike. The assassin sprang up the stairs, into the hall’s corridors; but there was only one way out.

Thoreson was wheeling the dessert cake into the room as the assassin struck, and he raced over to the bride and managed to preserve her life force so the killing strike was crippling instead. Cagroot and Ivo raced to the top of the stairs to keep the assassin from escaping. Cagroot managed to spot the ripple because of his delver training, and he blasted another jet of flame at the distortion, slathering the elven assassin in flame. Together, Cagroot and Ivo captured her.

The clan was especially grateful for not only avoiding embarrassment of a successful assassination, but capturing the assassin–alive. They got 4 Ledger.

 

 

Firing Griffinwatch Ruins

28 Saturday Mar 2020

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Played 3/21/20 IRL, 3/20/2121 IG.

  • Cagroot Hopstrider (KC) Skirmisher, Brewer, Delver.
  • Thoreson Grimeater (Anders) Berserker, Chef, Healer.
  • Miraeg Dunn (Jonathan) Leader, Performer, Mechanic. NW Warclub, animated legs.
  • Ivo Flynt (Imre) Support, Gunsmith, Engineer. NW Falkata.

Event Planning

Torala Dunn, patriarch of the family, operates Dunn Hall. A local human ally has rented the hall for a tense marriage to ally two skirmishing domains. Before inviting the humans to travel to the hall, Torala summoned his nephew Miraeg to take some of his friends and go flush the bandits out of a local ruin overlooking the road, prone to hosting bandits who prey on trade.

Miraeg took Ivo, Thoreson, and Cagroot with him. They first borrowed a pack of four grubblies and a cannon to haul out into the wilderness in support of their assault.

Offroading

After traveling through the night, they approached Griffinwatch Ruins. They left the road, knowing it would be watched, and guided the grubblies and cannon through the dense forest. They were delayed by going the long way around some nesting wildlife, and had to course-correct near the riverbank to get close enough to fire on the ruins with the cannon. In the final approach, they were spotted by scouts, who used birdcall signals to summon reinforcements. Grimly aware that they would soon be assaulted, the dwarves fell back to the river bank and set up the cannon on some boulders that would protect their flanks, herding the grubblies around behind the rocks to minimize their danger. No one wanted to explain to the handlers that they lost grubblies on their expedition.

Bandit Assault

Growing bold, a couple dozen bandits advanced on their position. In the rear, the two bandit leaders arrived with reinforcements. Darveen, a hard-bitten scoundrel with a history of piracy, and Carroway, a swordsman wizard assassin, led these mercenaries who turned to banditry in these hard times.

Ivo fired the cannon, wiping out a swathe of them, and the Fellowship boldly charged the approaching bandits. Tearing through them with brutal force, the dwarves knocked back the first wave. As Carroway led a flanking team of skirmishers around towards the cannon, Cagroot hurled a firebomb that torched the wizard and most of his troops.

Darveen called for the bandits to withdraw, and the dwarves let them–but set up the cannon to take aim at the ruin. They pounded a number of shots at the tower until it collapsed. Satisfied they had driven the bandits out and made their point, they packed up and headed back to the clanhome.

Conclusion

Torala Dunn was pleased by their efforts when they Told the Tale, and offered Miraeg the honor of becoming his Pick. Now a dwarf of some stature, Miraeg offered Ivo the honor of becoming his Shield.

With the road secure, the wedding could commence–and Torala wanted the Fellowship to make sure everything went smoothly.

Clan Rumbleseed

28 Saturday Mar 2020

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On 3/21/20 an online group of players made Clan Rumbleseed. Here we go!

The Delve

The Stonefist overclan was continuing to explore the Eastern Jaw mountain range’s lower reaches, trying to stem the expansion of goblins from the Great Incursion into their underground spaces. An expedition found a petrified underground forest that got swampier the deeper they explored, and more full of life. They found hexagonal cell buildings, like hives, long abandoned. There was more life deeper in, they met bug creatures, some of whom had their own societies. There were fossilized beetles in green amber, and reports of rare metals and so much more. In the year 1,218 Clan Rumbleseed was commissioned to investigate further.

The Rumbleseed Gunners

Rumbleseed was founded by elite gunsmiths. The clan was named after an order of 30 masters that guard the secrets of their trade, who were ready to colonize and develop distinct from the overclan. They used the peculiar beetles and organic components of the delve to improve their gunpowder. The very best gunpowder is made from a specific kind of beetle that cannot be domesticated, but must be hunted, and this tradition is now embedded into their ritual and culture.

Rumbleseed founded Powder’s Rest, the clan home, and began their legacy of exploration.

The Ravenous

The dwarves became known by their Delve neighbors as the Ravenous, for they voraciously ate their way through the biome. They domesticated many kinds of bugs as beasts of burden, herd animals, and pets. They found grubs the size of wagons, called grubblies, capable of burrowing through earth with a combination of muscle, acid,and jaws; they use these as pack animals, and they also sometimes lash containers for them to drag as they tunnel or crawl. Rollingmeals are their name for pillbugs ranging from fist-sized to wagon-sized, who can be treated and cooked to form portable rigid-shelled balls of gooey food. They developed a process to ferment the glowing nectar sacs of a deep aphid species called burstsnappers to serve as portable gelled drink bags.

Their gustatory daring led to the rise of a culinary culture, with neighborhoods in the clanhome and tributaries centered around food colleges with unique styles that compete, their masters clashing in competitions for glory and titles. Duels and tournaments focused around cooking challenges concentrate prestige with the masters and their schools. A Stonefist machismo flavors their signature dishes, where diners must endure pain from spices, sauces, and textures with as much stoic dignity as possible to overcome challenges.

Deadfast Reach

In the initial exploration years, they found a fortress with different architecture than the rest of the sprawling built environment mixed with the caverns and tunnels. They discovered it was an empty prison, and upon breaching it, they found that the dead walked within. The prisoners were not a recognizable race or creature. Deathbrittle grew freely within the prison, and when word got out, human death cults and necromancers began making pilgrimages to the area and setting up settlements nearby. A certain type of beetle was discovered, a gem-like composition holding necromatic energy with impossible concentration, and this beetle corpse became the phylactery for undead wizard kings.

Various Garden

A new area has been discovered in the last couple years; ruins that are distinct from the building styles uncovered so far. An early explorer reported finding a “various garden” and the name stuck. The ruins overflow with unusual fungal growth, and the city beneath is ancient and apparently abandoned. The clan is gearing up to explore it further.

Starting ratings: Prestige 3, Strength 3, Wealth 3, 900 years old, 2 Dynasties, roughly 900 adults and 1,800 members total. The year is 2,121.

The clan seal is a pillbug on its back, open, with a chisel hammered into its center.

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