The Gilded Tower

Tags

Played 6/27/20 IRL, 1/19/2122 IG.

  • Thoreson Grimeater (Anders) Berserker, Chef, Healer.
  • Ivo Flynt (Imre) Support, Gunsmith, Engineer. (Apprentice, Tella)
  • Vanmil Glowhide (Kriss) Vanguard, Adept, Jeweler. (Fleshpacter, Fishel)
  • Cagroot Hopstrider (KC) Skirmisher, Brewer, Delver.

Projects on the Side

Thoreson and Ivo had access to chitin, workshops, experts, and materials in Roachseat. They collaborated on crafting a prosthetic leg for Baron Rennet; Ivo spent 1 Ledger to secure all the needed elements to get the leg built.

Vanmil redoubled her efforts to gain the rank of Master as an adept, studying the intriguing possibilities of animating corpses without brittlestone. She also took steps (arguably reckless leaps) to develop a form of melding driven by adept energy, expanding her consciousness and creating conduits to link souls.

Meanwhile, in the shallows, Cagroot had some terrifying dreams about Baroness Elenor Rennet drifting apart in his psyche so he would not be able to release her and would be reminded for the rest of his life of his broken promise, a promise he could no longer keep. Anxious, he sent word to Thoreson to ask him to return to the surface long enough to take the baroness’s ashes to the Gilded Tower.

Vanmil heard about the situation in conversation with Ivo, and was enthusiastic about the possibility of studying a haunted dwarf first-hand in a situation with no brittlestone involved in the haunting. Even though the surface was rumored to be awful (she had never seen the sky) she decided to accompany the Fellowship on this errand to expand her experience and resume for her studies.

To the Shallows

As the Various Gardens Expedition Council assigned missions to teams to secure Kalara Heights, Ivo left Tella behind to remind the others of the Fellowship’s contributions. The Fellowship headed for the shallows, about seven days of travel from these deep territories.

They met with Cagroot at a crossroads where he waited for them. He seemed exhausted and haunted, and Vanmil tasted the death rolling from him in waves. They caught up on some basics, and traveled together to the surface. Ivo gave Cagroot a slingshot to use with his explosive beetles.

Vanmil’s first exposure to snow was deeply unpleasant. Winter in high mountains was unforgiving, and she immediately caught a head cold (and several snowballs from playful companions.) The Fellowship traveled their secret roads and entered human lands, closing in on Rennet Hall.

A Hall of Shadows

Casic the butler was pleased to see them and offered them hospitality. For supper they met with Baron Rennet, who had become haggard. Vanmil sensed his energy, and discovered that some humans bond so fiercely that their souls can bleed into each other; he was tortured by his undying wife’s suffering.

While Rennet was initially cool to the prosthetic leg the dwarves offered, he warmed to it; the fit wasn’t quite right as his body was still adjusting to the loss (and he lost a lot of weight) but they could fix it up overnight for him.

After supper the dwarves had some time to themselves. Vanmil was ready to dive into Cagroot’s mind to meet this ghost she had heard so much about.

Melding

Vanmil was very successful in her meld, and Cagroot was helpful. They entered a shaped memory space like a Sithic common hall. Vanmil sensed a predator outside, and also the ghost in another room; she ushered the ghost in, and encouraged Elenor to take on a fleshy form. Elenor’s memory was damaged by the predator that slew her.

She shared the terrible memories; the worm twisting in and killing her, slurping out her guts, snuggling in the gore of all the corpses and drawing their spirits to its multi-dimensional furnace to be consumed.

Then the dwarves arrived, penetrating its far-flung psychic field. As it hammered into them with the echo fever she slipped into Cagroot and out of the worm’s grasp; Vanmil briefly relived the worm striving to dig her out, and Cagroot sheltering her in his life force.

Elenor also shared that her family had experience with ghosts, and had a number of mediums, and her best chance to escape lie in the Gilded Tower. They agreed to carry her there.

Before they left, Vanmil escorted Cagroot as he wandered through his mind, brushing off dust and sediment, finding glorious memories stretching back over a century of encounters with alchemists and their studies. Able to see the entire history all at once, he swelled with pride and knowledge as his experience fused and became a new secondary skill.

The Worm Within

Returning to the real world, Vanmil sensed the energy of the predator nearby–in the same room. She locked eyes with Thoreson and saw something wicked within him.

The Fellowship had a terse discussion. When Thoreson pursued the worm into the pit by Lebrim Manor, he was supposed to slay it. Now it seemed he had not, and he was infected with a sliver of its consciousness. He didn’t give them permission to try and free him of it; it was none of their business if he had some alien and hostile parasite riding along.

Thoreson also showed them the crystal he tore from the heart of the spiderstalker. It had been corrupted to red when he ripped it loose, and that was because the worm within had given him the strength to finish it off; now the crystal amplified its consciousness, its hold, and its power.

The Fellowship didn’t press the issue, but they rested uneasy.

To the Painted Valley

The next morning before dawn they loaded their gear onto a coach, and discovered that Sir Marl was visiting to drive them to the Painted Valley and assure they did not run into trouble (as dwarves were not always popular.) He was especially taken by the first female dwarf he had ever seen.

Baron Rennet entrusted Cagroot with the urn of Eleanor’s ashes, and bid them farewell.

They traveled through human lands until mid-afternoon, when the trail up to the Painted Valley was seen as overgrown and too obstructed for the coach. Marl waited, setting up camp, and the Fellowship continued on foot.

Chilly Greeting

As they found an old run-down cabin, an equally old and run-down caretaker greeted them from the woods. He was distracted, but affable–until he told them to leave.

Vanmil immediately detected the purplish energies swarming through him and the surroundings, and the Fellowship challenged the consciousness that told them to get out. Ignoring the befuddled caretaker, the Fellowship pressed on.

The energies of the valley shied away from sunlight, but handled the shadowy woods just fine. Many mounds of fungus concentrated the energy; Cagroot examined the fungus and determined it was specialized in handling the transition from life to death to life and so on, and collected some.

The energy swelled through a fungal mound, activating some violent necrotic specimens; the Fellowship cut and shot them down, picking up their pace along the overgrown path.

The Gilded Tower

Finally the Fellowship spotted the rickety tower. They cautiously approached, and as Ivo examined the front door Vanmil rounded the tower looking for alternate entrances. Two fungal masses swelled up, mighty and dangerous. Vanmil hacked at them then retreated as Ivo blasted them with a well-placed grenade and Cagroot rushed in to blow fire across them and finish the creatures off. Thoreson kicked the door in, and the Fellowship rushed inside.

The tower was festooned with black vines and long thorns. They wasted no time prodding the dusty corners, and instead they mounted the stairs. They passed the floor with memories and paintings, and Thoreson cut through the thorn masses to gain access to the top floor.

A statue of a mourning woman was embedded in the cloud of thorns, and it animated, gleeful in its intent to murder; the masses of thorns seemed to spill out of one shattered stone casket in particular.

Release

Vanmil was astonished by the scene, taking in the “thin place” between life and death that the tower had been erected to contain here above the ground. She took the spiderstalker crystal from Thoreson, thinking to use it to seal this leak between life and death. Taking a desperate risk, she pulled Cagroot into a meld even as they were swathed in hungry black thorns.

Not only did she pull in Cagroot, but the frantic joining tugged in the worm from Thoreson and the crystal, as well as the Mortis Node bloom in the coffin that connected to their blood through the thorns jabbing into their flesh. And, of course, the baroness’s ghost.

Tossed on a rolling sea of thorns, the desperate mortals and ghost seemed to be doomed. But the gateway out of this life hung in the sky like an expressionless moon. Vanmil focused all her energy and tried to free the ghost, tearing her from the thorns but unable to push her to freedom–until Cagroot lent his stubborn will and concentration.

Elenor was free.

As Vanmil protected herself in a jewel of energy, keeping the various threats out of her life force, Cagroot foundered in the thorns. He managed to use his skirmisher agility to win clear and land on the leathern hide of the worm as it thrashed on the thorns, but still, his fate was sealed just as Vanmil concentrated on focusing her will through the jewel to seal the portal of death.

As a parting gift, Elenor sent a beam of light from the portal that drove Cagroot out of the meld and back into the desperate struggle in the tower room.

Alone with the worm and the node, Vanmil hurled the gem through the closing portal. The shock of the portal closing shuddered through the worm, and it twisted in the thorns as the node screamed; cut off, it would starve without the filtering ethereal energies from beyond.

Vanmil managed to escape as the meld disintegrated. Thoreson dropped, the feedback from the shocked worm coursing through him.

Conclusion

The thorns seemed brittle and lackluster in the winter chill without the mortis node flowing energy through them. The Fellowship cut their way out of the tower, now more like gardening than fighting, and moved out into the bleak winter sunlight.

(Returning was not complicated. They earned 5 Ledger.)

Slaying the Spiderstalker

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Played 6/20/20 IRL, 1/8/2122 IG.

  • Thoreson Grimeater (Anders) Berserker, Chef, Healer.
  • Ivo Flynt (Imre) Support, Gunsmith, Engineer. (Apprentice, Tella)

Preparing to Go

The Various Gardens Expedition Council took some time to deliberate on the Silkpurser offer to turn over Kalara Heights to Rumbleseed in exchange for slaying the spiderstalker beast that hunted in their Screenhall so they could return home.

Meanwhile, at the Hollowing Party, Thoreson won a cooking competition against a local favorite, an elderly engineer named Chef Jaya whose cooking tended to aim for mass production. Many locals were steamed at him for being an arrogant shallower and disrespecting their local culture and customs.

Assuming they’d get permission to go after the spiderstalker, Ivo and Tella worked on a portable ballista and an armor-piercing harpoon Ivo dubbed the Tickler. Ivo’s teachers scoffed at his idea for an explosive-tipped armor-piercing harpoon that would latch inside armor and be anchored to a cable to keep the prey from escaping. The rope would be too heavy and too frail, and the force of the harpoon wouldn’t be enough to do what he wanted. He feverishly worked on the harpoon and anchored it with spidersilk cable; this was his chance to use a field test to prove those “experts” wrong. Ivo and Tella also weaponized their cosmic spores from the Golden Vent in a short-range explosive blaster. Just in case.

News

The Rustad family earned a major victory as Lady Jeet ran into a “clotting” of fungal ogres and cut them back to stone, burning the area out and laying the foundation for a forge keep at the head of the Roaring Stairs. Her family continued mounting assaults against the trolls that the fungal ogres had kept in check.

The Timaron family was not so fortunate. They suffered a major setback as Marralease, one of their leaders, was missing in action. Her team checked the Cinnamon Swell area, and only one survivor made it back to the expedition. The Cinnamon Swell was full of a very fine tan dust, and it was not only toxic and irritating, it was explosive. The team faced off with hulking shrimp-like creatures that could vent plasma attacks, and when the dwarves opened fire they detonated the fog.

The Mission Was Authorized

Ten dwarves were assigned to the Fellowship, two squads to hunt the spiderstalker.

Oria’s Gunners were assigned from the Dunn family, led by a Chosen. Ivo was pleased to take command of that squad, and he inspired the Chosen to bless his ballista.

Burava’s Slayers were assigned from the Grimeater family, close assault specialists under Thoreson’s command. Burava was impressed by Thoreson’s perspective and experience, and offered her services as a delver (and her squad in support of the hunt.)

Equipped with armor-piercing rounds and dwarven resolve, the Fellowship headed out to the Golden Vent with Sypert as their guide.

Journey to the Screenhall

They passed through spore-laden winds, and when they were half a day out from the Screenhall they camped so they would arrive fresh and dangerous. Tella asked them how they managed their anxiety; through preparation and bottling up violence to release at an opportune time.

As they approached the Screenhall they saw swarms of wasps ganging up on targets and stinging them to death. They were jumped by swarms of finger-sized wasps at one point, and Thoreson’s legendary weapon tore through one mass with a burst of energy as Ivo’s firebombs sorted out the rest. Vanmil managed to use her energy to create a vortex to whisk the wasps away until they could be otherwise discouraged. The Fellowship was increasingly cautious as the wasp swarms buzzing past got bigger and bigger, some the size of their forearms.

Luring the Spiderstalker

Once they saw the grand ruin of the Screenhall, they decided to lure the spiderstalker out rather than going into unfamiliar territory after it.

Thoreson and a team located some vent spiders and pounced, and after a little back-and-forth they managed to kill a few to harvest their glands to create a scent lure.

Ivo and a team created a spider-like shape made of explosives in a serviceable ambush site. When the others returned, they made the bait more realistic by adding some actual spider legs and scenting the trap. Then they hid and waited.

The spiderstalker didn’t show.

Growing impatient (because it was her idea) Burava took some spider lure and headed towards the hall, Thoreson backing her up. She managed to lure the spiderstalker out, and it casually tore her apart before Thoreson could intervene. He got its attention in turn, and as it pounced on him he deflected its attention with a burst from his legendary weapon, and managed to scramble to relative safety long enough for the bored super predator to lose interest–and pick up the scent of the actual lure.

The Battle of Screenhall

Ivo triggered the trap, blasting the spiderstalker at close range with all his explosives as it approached the trap. The spiderstalker squeezed out horrific sludgy defenders out of its abdomen; it was a multi-dimensional being with some sort of parasite monsters tucked between its plates.

Tickler hit, blew a hole in the carapace, and lodged; the cable held, and the spiderstalker could not retreat.

As Ivo’s shooters poured bullets into the monster, Thoreson rushed it from the far side and led his warriors into battle with it. The spiderstalker swept its mighty horn across the attackers, badly hurting some of them, but they managed to hack at it as bullets banged and ricocheted around them.

Thoreson tore into its flank, breaching its thorax and roaring as he plunged into its innards. He sensed its life force, a crystal matrix in its center. As the meat crushed him all around and stings stitched through him, he clutched at the crystal and tried to drag it free.

He was blacking out and the crystal was too slippery and secure; he found something else deep in his rage, another presence that combined with him and lent him strength to tear the crystal loose. It changed from glowing bright yellow to curdling with blood and pulsing red.

Ivo ran down to the dying beast and rescued Thoreson from its guts, reviving the berserker and marveling at the crystal.

Conclusion

The dwarves wasted little time hacking some trophies loose, and they relocated quickly. The death of a super predator is a tricky thing to manage, and other inquisitive responses would likely be incoming. They retreated back to Roachseat with their prizes and Told the Tale. Kalara Heights would soon be theirs.

They earned 6 Ledger.

Kalara Heights

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Played 6/13/20 IRL, 12/28/21212 IG.

  • Ivo Flynt (Imre) Support, Gunsmith, Engineer. (Apprentice, Tella)
  • Vanmil Glowhide (Kriss) Vanguard, Adept, Jeweler. (Fleshpacter, Fishel)

The Mission

Ivo and Vanmil got the opportunity to conduct a stealth operation out past the Golden Vent. Thoreson was attending a Hollowing Party as a guest chef from nearer the surface, hollowing out a massive beetle the size of a building as a community feast activity.

Over four centuries ago, some rogue dwarves built a hidden base just beyond the Golden Vent during the War of Fences, and the fortification was named Kalara Heights. The Elefrangy suggested they might be okay with Rumbleseed taking it over and using the fortification as a base for further exploration. Ivo and Vanmil were went to work it out through diplomacy or violence, as long as the Elefrangy agreed. There were sure to be threats, but they were poorly understood; maybe the site was haunted.

Ivo and Vanmil visited Sypert where he was soaking and resting and eating in a pool, got their briefing, and prepared to slip out during the festivities the next day. They procured a grubbly to carry their gear, and prepared for a wide range of possible outcomes.

To the Elefrangy Stretch

Vanmil and Ivo took Tella (Ivo’s apprentice) and Fishel (Vanmil’s fleshpacted Sithic) and followed Sypert into the Golden Vent, avoiding various dangers. Vanmil studied the energies of the place, and melded with Sypert to understand that the big spores here were dangerous as they came from the decomposing cosmic energy of a dead god; the dwarves collected some spores to experiment with weaponizing them.

Funderbunk

They reached Funderbunk on his fungal throne. He was a mystic and elder among the fungaloids. Vanmil liked his feather-antennae friend who turned metal to rust, but the other dwarves kept their distance. (Vanmil’s weapons and clasps and so on were chitin, as she lived among the Sithics and borrowed freely from their culture and gear as an admirer.)

The dwarves melded with the elder, and had a wild psychadelic experience of what one-ness of identity could be; what it would be like to be holistic with no compartmentalization. They experienced the life cycles of the fungaloids, who grew individuals from a seasoned mass of fungus that had generational consciousness, and they explored other far out experiences that redefined their awareness of themselves and the world.

Funderbunk made them aware of Kalara Hall, now called the Silkpurse by the spiders that inhabited it for decades. He gave them consciousness of its layout, assembled from the alien experiences of local wildlife above and below the ground’s surface, and also shared some background.

Some vent spiders had been twisted into magical spider monsters called goldspinners. They were ruled by two powerful casters, Lord Spittle and Lady Twitch. Their webs could extend their senses and give them magical ability to move from one location to another. These terrible mutations had weaponized the creatures, a late-stage creation for terrorizing the area, carried out by Burrowers during the Dream War. Funderbunk suggested they approach the Silkpursers, as the spider tribe was known locally, and see about driving them out or making some kind of deal; so few would be allowed to approach and could handle carrying out the plan, whatever the Fellowship decided to try.

By the time the meld was over they were well rested and nourished, if a little wild-eyed. They followed Sypert deeper in.

Approaching the Silkpurse

The Fellowship approached the Silkpurse (a.k.a. Kalara Heights) and encountered webbing. They didn’t think they could sneak past the webs without touching them and attracting attention, so Vanmil poured energy into some webbing (as an adept) and attracted a goldspinner’s attention.

The Fellowship carefully managed the diplomacy, not seeming so weak they were dismissed nor so strong they seemed threatening. The goldspinner parlayed with them, and agreed to take them to meet Lady Twitch.

Escorted by the goldspinner, they entered the webbed grounds of the Silkpurse, and passed the Jade Hunter, a massive war spider defending the site. Going down into the lair, they passed through a columned hall for hunting intruders, and passed a side chamber where a scholarly spider was spinning energetic three-dimensional maps of some location; Ivo and Vanmil both found these magical spiders fascinating.

Lady Twitch

After passing through a larder chamber where some meals were still whimpering, they followed their guides until they entered a large hall where Lady Twitch was embedded in the wall resting. Her mind spoke to theirs in wicked hissing whispers. She was pleased to see them, as dwarves have a reputation for killing anything, and she needed something killed.

Her people only took the Kalara Heights over because they were driven from the Screenhall, their home deeper in the Various Gardens. A horrific monster, the spiderstalker, was a huge wasp beast that was immune to their magic and venom. It paralyzed her people and planted eggs inside them to hatch multi-dimensional beings. The spiders could not defend themselves, and were forced to flee. Dwarves, however, could slay the creature and allow the Silkpursers to return home.

In exchange the dwarves would get the keep, all the webbing in place would be theirs to use, and they could potentially share information and resources for further adventuring as they would be allies.

Somewhat intimidated but thrilled with the possibilities, the dwarves agreed to take the offer back to the council.

In closing, Lady Spittle asked them to look into Taliferro, to know what the current status was. They agreed, themselves curious to know more about whether that was a person, place, thing, event, or what.

Messengers Return

On their way out they spoke with the Archivist, the spider working in the library full of scrolls and magical materials. The Archivist was a sneering creature, but respectful enough, and as intrigued as they were at the possibilities were apex predators like dwarves and magical spiders to join forces. Pleased with the possibilities, the dwarves retreated from the Silkpurse and carried their news of new possibilities back to Roachseat and the expedition council.

They were granted 5 Ledger.

A History of Rumbleseed Wars

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These wars have helped shape the Rumbleseed Clan’s relationship with the local Sithics, an insectile race.

(Current Year 2,121)

  • 1,218. (900 years ago) Rumbleseed Founded. A clan was commissioned to investigate the petrified underground forest and its hexagonal cell buildings, and the insectile culture therein. The clan was called Rumbleseed, the underground area was called the Delve, and the insectile culture was called “crickets” informally and “Sithics” formally. In turn, the crickets called the dwarves “Ravenous” because they ate everything.
  • 1,412. (700 years ago) Song War. Dwarven predation peaked and the Songwar broke out with the Sithics, with the general understanding that the winners would devour the losers. Conflict centered in the Nightsong Cyst, a major Sithic city that was destroyed by the fighting. After a decade of conflict, both sides entered the Phageous Accord. Dwarves would not eat Sithics under any circumstances, and Sithics could eat any dwarves that died outside dwarven territory.
  • 1,655. (450 years ago) War of Fences. Beyond frustrated with dwarven expansion, the Sithics struck back and leveled the Cairn Redoubt, wiping out most of the Carrydell family and triggering a fifty six year conflict over expansion rights where the Sithics experimented with above-ground colonization in response to ongoing dwarven aggression into their territory, encircling the dwarves. This time other clans were mobilized, and other underground races joined the Sithics, and the conflict tore through the Alabaster Corridor right to Powder’s Rest. The war only ended when the Sithics reached out to dread forces deep below, threatening to unleash ancient restrained forces that might wipe out all the dwarves of Stoneshadow and survive any races who survived. In the Permissive Pact, the dwarves agreed to only open territories with the approval and involvement of the Sithic neighbors, and in exchange, the Sithics surrendered all surface colonies.
  • 1,994. (about 100 years ago) Dream War. A horrific race of spindly tentacle-faced conquerors from below encountered dwarves who explored too deep. Enthusiastic about the flavor of their thoughts and dreams, the Burrowers sent psychic intrusion into dwarven dreams combined with espionage action to isolate the dwarves from allies and weaken them for the strike of slave armies of deep dwellers. As masses of dwarves were captured, the Sithics allied with the dwarves to battle the Burrowers, and in a five year conflict they drove the Burrowers back and spent the next fifty years reinforcing their mental and physical defenses to keep the Burrowers from assaulting the clan again.

Roachseat

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This frontier town is at the edge of Rumbleseed territory in the Deeps, at the end of the Delve. The town is shared between Rumbleseed dwarves and a local tribe of Sithics, bug-like natives with hive lifestyles and a complicated history of conflict and cooperation with the dwarves.

Roachseat is in a massive cavern, a cluster of buildings suspended by cabling (both organic and built) with many wires and walkways connecting them. Below the hanging city is a range with many stone dish shapes built into the floor where deep moss grows, cultivated to produce a fresh crop every three months.

This efficient production uses up the city’s waste, and allows much bigger herds of housebeetles (the size of a two story building when full grown) to be maintained. The beetles get a rune carved in their shell when young, and it striates as they grow until they are big enough for the community to come together and have a hollowing party, slaughtering the housebeetle and packing the meat to last the community for a long time. They also export the moss to other communities that need roughage for their insectile livestock.

The local dwarves are led by the Grimeater family, and Roachseat Grimeaters tend to adopt aesthetics and materials to echo the stylish exoskeletons and tactics of their Sithic allies.

There is significant trade with neighboring fungaloid communities. The nearby cavern known as the Golden Vent has forest-scale fungus that is metabolizing something long dead that gives off cosmic energy. The spores from the biggest fungus are therefore dangerous to breathe (and the size of snowflakes) as they put the breather into the dying mind of something beyond their comprehension. There are many predators that frequent the area. Beyond the Golden Vent is the Elefrangy Stretch (a fungaloid community) and beyond that, an entry to the Various Gardens.

Beyond the Firescreamer

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Played 6/6/20 IRL, 12/22/21212 IG.

  • Thoreson Grimeater (Anders) Berserker, Chef, Healer.
  • Ivo Flynt (Imre) Support, Gunsmith, Engineer. (Apprentice, Tella)
  • Vanmil Glowhide (Kriss) Vanguard, Adept, Jeweler. (Fleshpacter, Fishel)

Roachseat

Thoreson and Ivo represented the Dunn family, and in Roachseat they met with Vanmil, a local representative from the Grimeater family who was also working with the expedition into the Various Gardens. While they waited in Roachseat for the council leading the expedition to hand out assignments, they were supervised by Cerise, a local Sithic assigned to watch them and make sure they got everything they needed. A Rustad family team led by Lady Jeet was also waiting for an assignment.

Confronting the Firescreamer

Word came in that the Dunn team was assigned the task of clearing out a monster on the road into the Various Gardens, while the Rustad family team was assigned local errands. Triumphant, the Dunn team (Thoreson, Ivo, and Vanmil) met with their guide, a fungaloid named Sypert. In order to get the full story, one or more dwarves would have to breathe in Sypert’s spores to meld communicate, as the little fungaloid could not talk. Vanmil had experience communing with fungaloids, and handled the briefing.

The mission was to travel through the Golden Vent, an area controlled by the local fungaloids. The Golden Vent was troubled by attacks from a firescreamer and its victims, sporehounds it corrupted to become fog breathers. They target those who breathe, so the fungaloids and Sithics were relatively safe.

A year ago the fungaloids agreed the expedition could pass through their lands, and the Sithics agreed to allow the expedition a few months ago. In the last week the fungaloids withdrew their approval, so the whole expedition was impereled.

The fungaloids were concerned that additional traffic would draw more predators, and they needed a sign the dwarves could handle themselves and not suffer predation. They must confront the firescreamer, behead it, and present the head as a trophy to an elder of the fungaloid circles in the Elefrangy Stretch. The elder would then decide whether they could proceed with the overall expedition or not. Only a few dwarves could go; they didn’t want to scare the firescreamer off. Sypert would serve as guide.

Preparing to Go

Before heading out, they handled some business. All three visited a few alchemical and enchanter workshops in Roachseat, collecting magical fragments and chemicals. Ivo retreated to build several fragmentary explosives, tutoring Tella in constructing explosives.

Thoreson and Vanmil asked around for an invitation to a scheduled hollowing, a community event where a crowd showed up to butcher one of the massive beetles in the herd below the city, hollowing out the towering bug and preparing a feast to feed the town for days. As a visiting chef, and a Grimeater from the Shallows, Thoreson was eager to share the experience and demonstrate his skill. Thoreson also purchased some climbing harnesses and supplies, and secured a grubbly as a beast of burden.

Vanmil checked in with the local Sithic elders, arranging a meet with a shaman to see what she could find out about the sporehounds and the firescreamer and the fog breathers. The shaman told her the firescreamer’s flames were fire, but not fire; fire turns physical material to heat, light, energy, and motion, and the firescreamer burned memory and connectedness to this world instead. Vanmil thanked them for sharing some information on the threat.

Into the Golden Vent

They traveled in relative safety, attentive to Sypert guiding them around hazards. They didn’t breathe the “snowfall” of spores from the giant fungus, they didn’t get too close to big wet holes full of predators, and they avoided the local wildlife on their way into the Golden Vent. Vanmil attuned to the life force of the place so she would be better able to pick out anomalies in the teeming ecosystem.

Ambush!

They reached the Golden Vent Passage, and fog billowed in as the fog breathers attacked. The fog triggered panic and deadened the ability to see life and motion in the combat site. Ivo’s gunfire blew one of the tough fog breathers away as they closed, and he also shot a second one as the Fellowship finished off the third.

The Firescreamer attacked, but was backed off by more gunfire and mystic assaults from Vanmil. Relocating, it sprang out to tear her face off, but she drove it back. It withstood a pounding from the berserker before Vanmil managed to shove the mighty creature back further, demanding Ivo hurl his explosive. He did, and the grenade exploded in the air, showering everyone with enchanted shrapnel.

The firescreamer tried to escape, but somehow Vanmil wrested it into position so it could not, then her chitinous fist weapons shattered its jaw and she twisted its head, snapping the neck.

The Fellowship removed the head altogether as the fog breather corpses dissolved unpleasantly; Vanmil memorized the energy flavor in their skulls as they smoldered out, and Thoreson removed some spicy glands from the firescreamer’s throat to spice up the upcoming hollowing party.

Elefrangy Stretch

The Fellowship followed Sypert to the Elefrangy Stretch, and he led them to one of the conscious elders that was not melded deep and unable to communicate. The elder was a mystic called Funderbunk. (The fungaloids don’t bother with names, they have a deeply rooted sense of identity and don’t need titles, so the name was assigned at some point by a dwarf.)

All of the Fellowship melded with Funderbunk, whose thoughts were somewhat inscrutable. The main takeaway was that the fungaloids approved the expedition going forward, and the dwarves were successful.

They returned to Roachseat without incident, earning 5 Ledger each.

Open Table: June 27

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RSVP IN THE COMMENTS BELOW.

This is an open table invitation. Only respond if you are able to attend. If you sign up but are no longer able to attend, please let me know as soon as possible (and I don’t need to know why.) The game will go forward as long as there are 2 confirmed players plus myself.

Attendance is first come, first serve for five players. You RSVP here, then I confirm with you. If I do not confirm with you, then you will be on the waiting list and I will notify you if a spot opens up. 

Please make a character ahead of time. We play on Roll20 here: https://app.roll20.net/join/5979643/fXhc5g

Need rules? Here’s the quick start. https://www.drivethrurpg.com/product/296327/Axes-and-Anvils-Quickstart-Rules?manufacturers_id=5544

These are the adventures of Clan Rumbleseed. You can read about the clan and their exploits so far here. https://axesandanvils.com/play-reports/

So what’s the plan?

To the Gilded Tower!

Cagroot and Thorgrim promised to take Baroness Elenor’s ashes to the Gilded Tower to help her ghost find peace. Looks like it’s time for a side trip to human lands on the surface to tidy up that loose end.

RSVP Confirmation

  • Vanmil Glowhide (Kriss) Grimeater Family
  • Cagroot Hopstrider (KC) Dunn Family.
  • Thoreson Grimeater (Anders) Dunn Family.
  • Ivo Flynt (Imre) Dunn Family

Open Table: June 20

Tags

,

RSVP IN THE COMMENTS BELOW.

This is an open table invitation. Only respond if you are able to attend. If you sign up but are no longer able to attend, please let me know as soon as possible (and I don’t need to know why.) The game will go forward as long as there are 2 confirmed players plus myself.

Attendance is first come, first serve for five players. You RSVP here, then I confirm with you. If I do not confirm with you, then you will be on the waiting list and I will notify you if a spot opens up. 

Please make a character ahead of time. We play on Roll20 here: https://app.roll20.net/join/5979643/fXhc5g

Need rules? Here’s the quick start. https://www.drivethrurpg.com/product/296327/Axes-and-Anvils-Quickstart-Rules?manufacturers_id=5544

These are the adventures of Clan Rumbleseed. You can read about the clan and their exploits so far here. https://axesandanvils.com/play-reports/

So what’s the plan?

Hunt the Spiderstalker!

Travel to the Screenhall to slay the hideous Spiderstalker that preys upon the Spiders of Silkpurse. The Spiderstalker lays its eggs in paralyzed magical goldspinner spiders. What horrors hatch? If the Spiders of Silkpurse can reclaim their home, then the dwarves of Rumbleseed will gain Kalara Heights and predatory new allies as they push into the deeps of the Various Gardens.

RSVP Confirmation

  • Ivo Flynt (Imre) Dunn Family
  • Thoreson Grimeater (Anders) Dunn Family

Open Table: June 13

Tags

,

RSVP IN THE COMMENTS BELOW.

This is an open table invitation. Only respond if you are able to attend. If you sign up but are no longer able to attend, please let me know as soon as possible (and I don’t need to know why.) The game will go forward as long as there are 2 confirmed players plus myself.

Attendance is first come, first serve for five players. You RSVP here, then I confirm with you. If I do not confirm with you, then you will be on the waiting list and I will notify you if a spot opens up. 

Please make a character ahead of time. We play on Roll20 here: https://app.roll20.net/join/5979643/fXhc5g

Need rules? Here’s the quick start. https://www.drivethrurpg.com/product/296327/Axes-and-Anvils-Quickstart-Rules?manufacturers_id=5544

These are the adventures of Clan Rumbleseed. You can read about the clan and their exploits so far here. https://axesandanvils.com/play-reports/

So what’s the plan?

Expedition to the Various Gardens.

Kalara Heights! Over four centuries ago, some rogue dwarves undertook construction to fortify a hidden base just beyond the Golden Vent during the War of Fences. They were driven out of the position and the fortification was abandoned. If it could be reclaimed, it would be an excellent base camp for further exploration…

RSVP Confirmation

  • Ivo Flynt (Imre) Dunn Family
  • Vanmil Glowhide (Kriss) Grimeater Family

Open Table: June 6

Tags

,

RSVP IN THE COMMENTS BELOW.

This is an open table invitation. Only respond if you are able to attend. If you sign up but are no longer able to attend, please let me know as soon as possible (and I don’t need to know why.) The game will go forward as long as there are 2 confirmed players plus myself.

Attendance is first come, first serve for five players. You RSVP here, then I confirm with you. If I do not confirm with you, then you will be on the waiting list and I will notify you if a spot opens up. 

Please make a character ahead of time. We play on Roll20 here: https://app.roll20.net/join/5979643/fXhc5g

Need rules? Here’s the quick start. https://www.drivethrurpg.com/product/296327/Axes-and-Anvils-Quickstart-Rules?manufacturers_id=5544

These are the adventures of Clan Rumbleseed. You can read about the clan and their exploits so far here. https://axesandanvils.com/play-reports/

So what’s the plan?

Clan Rumbleseed has assembled an expedition to probe the entry to the Various Gardens, a territory adjacent to the clan’s holdings. Families have sent delegates to assure fair play in exploring the new territory. Everything should go smoothly with all these experts on hand, right?

RSVP:

  • Ivo Flynt (Imre) Dunn Family
  • Thoreson Grimeater (Anders) Dunn Family
  • Vanmil Glowhide (Kriss)